Just saw this for the first time and it plays great and looks awesome! Think I'm playing only against bots (trippyxxxxx, right?), one other person I think, but only one game.
How do I open that free chest btw? With the 'WEN' button.
Nice game! A bit clunky, you can rapid fire and easily kill the boss for instance, jumping on platforms feels weird, because you stick to the sides (also to walls), having to click on a side to change direction of the attack is also a bit weird. And, if you die at the big pit you have to do it all over again, that's a bit lame. However, I did have some fun and it looks cute!
Ahh my bad, I was expecting you could activate the Skip / Next with 1 and 2 because they are numbered, never came to my mind to click on them. Also wasn't clear to me you actually have to click on the gift. I was expecting having to walk towards it and then use an action button or something. So it's partly me being silly, but I think the explanation could be more clear as well.
Got the same bug as Eitamnetal. After a few hits with the pillars (and from me) the snowman seems to lose track of where the pillars are and just keeps digging towards a corner. Almost endlessly, then he pops out again, firing a few rounds, before going in the same loop again.
Edit: I think I know what's happening. When the snowman starts digging, he selects a pillar to go to. If that pillar is up at the moment, he will go into that loop. He will get out of the loop when you lower the pillar he selected. Then hopefully he selects a pillar that is down and works as he should.
I don't see why devs who publish demos / early versions / experiments here should publish the full version here as well. Perhaps they just want some feedback from people here and they just like publishing it to the bigger platforms better. If you don't like Steam or Epic, then, well, bad luck.
So I don't see this is as "however", it's just a matter of choice, as it's matter of choice where you get your games from.
After playing it some more I do think the randomness might be a bigger issue than I first said. It's kinda frustrating that as soon as a bird has spotted you there's virtually no chance you can dodge it.
Also, not being able to see when you will change color makes it completely unpredictable. Maybe, in addition to my previous ideas:
Really nice game, looks really polished and professional. The whole backstory with the voice acting, the gameplay, the cute characters. Also, being able to control your chameleon while the story is being told is a nice touch. All in all, really professional and well-made!
I do have a few suggestions. I know it's the nature of the game and of UCD, but the random color changes feel really unfair, it makes the game almost purely luck-based. Especially when hiding in a bush and your color shifts when there's a predator near, you can't really do anything to avoid getting pecked. It's a bit of a weird thing to change, because why would a disease suddenly stop while hiding in a bush, but still ... perhaps the option to dash (with a cooldown) could help?
And, please make the score counting skippable, it's pretty annoying to have to wait for it when you're eager to play another round.