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swoopie

915
Posts
7
Topics
10
Followers
13
Following
A member registered Jan 29, 2021

Recent community posts

Just saw this for the first time and it plays great and looks awesome! Think I'm playing only against bots (trippyxxxxx, right?), one other person I think, but only one game. 

How do I open that free chest btw? With the 'WEN' button.

Games without sound are always a bit off-putting. However, I love your character! Controls feel ok too. You do get a scripting error when you start a new game after you die.

Nice game! A bit clunky, you can rapid fire and easily kill the boss for instance, jumping on platforms feels weird, because you stick to the sides (also to walls), having to click on a side to change direction of the attack is also a bit weird. And, if you die at the big pit you have to do it all over again, that's a bit lame. However, I did have some fun and it looks cute!

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Wow, why does this take forever to load?

Edit: Hm, might've been Itch, more games were loading slowly

Nice game, a bit unpolished. One game is enough. Also, my PC could not handle anymore ;-)

How on earth did you achieve 319?? This is hardly playable, you can't even get through the first wave properly. You have to get too close to the creatures to hit them and hitting is sooOoOOoo slow.

Just discovered this game today, nice atmospheric and scary game! Made it up the balcony, but now haven't been able to figure out yet how to proceed. Get caught everytime so far. Maybe tomorrow :-)

Ok, made it to level 11 now, maybe I should've played a bit smarter all along ;-)

Pffff addictive game, but annoyingly hard ... been playing quite some time now and haven't been able to get further than level 7 so far.

Ah, right, wouldn't it be better to just make all items you pick up part of your equipment? Or is choosing your item a deliberate part of the experience?

Pretty cool game! Visual style is nice, gameplay and responsiveness are smooth. Nicely done!

Have a question as well. I picked up the boomerang and after that I bought the feather. Is there no way to switch them? I'd like to use the boomerang now and then as well, for a boss for instance.

Pretty cool! A bit short and perhaps a bit too easy. What would be awesome is if there would be more of a puzzle element, just get some hints and figure out what you need to do yourself, perhaps combined with some stealth capabilities. Looks really cool!

Awesomesauce!

Yeah that's what I'm doing, but it still feels like I'm not really getting further.

Feels quite unbalanced though, at some point I get totally swamped, roughly at the same time. Am I just making the wrong choices, missing some features or does it need quite some rounds of grinding before being able to progress?

This is pretty nice indeed! Do think the movement is too slow to my liking, however, you do get used to it, so I'm in two minds about it.

Ugh, always hate it when your progress gets erased because of a new version ... good that you keep updating it though

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Ahh my bad, I was expecting you could activate the Skip / Next with 1 and 2 because they are numbered, never came to my mind to click on them. Also wasn't clear to me you actually have to click on the gift. I was expecting having to walk towards it and then use an action button or something. So it's partly me being silly, but I think the explanation could be more clear as well.

Lovely game! A tad too easy perhaps, but really enjoyable

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Got the same bug as Eitamnetal. After a few hits with the pillars (and from me) the snowman seems to lose track of where the pillars are and just keeps digging towards a corner. Almost endlessly, then he pops out again, firing a few rounds, before going in the same loop again.

Edit: I think I know what's happening. When the snowman starts digging, he selects a pillar to go to. If that pillar is up at the moment, he will go into that loop. He will get out of the loop when you lower the pillar he selected. Then hopefully he selects a pillar that is down and works as he should.

Don't think the controls respond. I could start the game with a mouse click from the intro screen, but after that nothing works. Cannot skip the conversation, cannot move my player, nothing ... playing on Windows 11, Chrome, tried to click in and out of the window a few times, did not work.

At first a bit frustrating, but it was fun to find out the pattern indeed, made it a lot easier :-)

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Very nice, tight gameplay, nice challenges. Getting annoyed by the slime boss currently, the rest was quite ok'ish so far.

Edit: Ok made it through all of them. For me, the slime was most tricky :)

Ah, right, so you can only attack after you succesfully blocked? Clear ... 

I don't get it ... how can I attack? I can only block?

Nice concept, couldn't try it out fully though because it's a bit clunky, and whenever I obtain a limb it's size is HUGE, completely blocking my view. Quite a fundamental bug because it makes the game pretty much unplayable.

This doesn't really work ;-) Other side of the screen was also blocked.

I don't see why devs who publish demos / early versions / experiments here should publish the full version here as well. Perhaps they just want some feedback from people here and they just like publishing it to the bigger platforms better. If you don't like Steam or Epic, then, well, bad luck.

So I don't see this is as "however", it's just a matter of choice, as it's matter of choice where you get your games from.

After playing it some more I do think the randomness might be a bigger issue than I first said. It's kinda frustrating that as soon as a bird has spotted you there's virtually no chance you can dodge it.

Also, not being able to see when you will change color makes it completely unpredictable. Maybe, in addition to my previous ideas:

  • Adding a short indication that a color change is about to happen so you can anticipate, if you're quick
  • Make the steering of the birds slightly less direct, so you have a bit more chance to dodge them

Really nice game, looks really polished and professional. The whole backstory with the voice acting, the gameplay, the cute characters. Also, being able to control your chameleon while the story is being told is a nice touch. All in all, really professional and well-made!

I do have a few suggestions. I know it's the nature of the game and of UCD, but the random color changes feel really unfair, it makes the game almost purely luck-based. Especially when hiding in a bush and your color shifts when there's a predator near, you can't really do anything to avoid getting pecked. It's a bit of a weird thing to change, because why would a disease suddenly stop while hiding in a bush, but still ... perhaps the option to dash (with a cooldown) could help?

And, please make the score counting skippable, it's pretty annoying to have to wait for it when you're eager to play another round.

Weird, but awesome, bruh

Nice short experience. The whole atmosphere, the music, the fog, the sound effects, quite a scary experience.

Nice little game :-) I have the feeling picking stuff up is a bit finicky though. Sometimes it doesn't respond to my mouse click.

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Ok, finished it, if you just go for the key first, before there are many enemies, it's quite easy. But the balancing still feels off.

Nice game basis, however, you get swamped by enemies too quickly, without a way of freeing yourself from the herd. Your firerate is too low to keep up and you cannot jump over them. For instance, when you are getting the key, it's virtually impossible to free yourself from that (dead end) room.

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Seems better, but I just don't get it ... sorry ... but maybe it's just me, other people seem to understand.

Ah, yeah, I thought the Star Shot didn't make that much of a difference, but perhaps I'm underestimating it ;-) Not sure if balancing is needed or that I just suck though ;-)

Just a quick suggestion, I always find it a bit weird to play a game where the mouse cursor is followed 1-on-1, but perhaps that's  just a personal preference.

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AccessDeniedAccess denied.Anonymous caller does not have storage.objects.get access to the Google Cloud Storage object. Permission 'storage.objects.get' denied on resource (or it may not exist).

Edit: Oh, after a refresh it does work now.

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Pfffff, that boss is just flatout annoying. I feel it's mostly about luck and not skill, although I might be lacking some skill. That energy ball right at the entrance is really a cheap shot.

Edit: Ok I'm giving up after trying it for like 30 times, it's just too hard for me.